Name: Encino (status: unknown)

AKA: unknown
Classes/Levels: 2nd level Tough Mook, 2nd level Wiseguy/7th level Mob Family Soldier
Family: The California Syndicate
Branch: The Valley
Rank: Capo
Strength: 14/+2
Intelligence: 10/+0
Wisdom: 14/+2
Dexterity: 15/+2
Constitution: 15/+2
Charisma: 14/+2
Defense: 17
Hit Points: 72
Attack Bonus: +9/+2
Fortitude Save: +7
Reflex Save: +3
Will Save: +3
Rep: +8
Skills: +10 Knowledge (Streetwise), +11 Bluff, +7 Intimidate, +6 Hide Motive, +4 Sense Weakness, +4 Exploit, +6 Destroy Evidence, +8 Diplomacy, +4 Run a Crew, +5 Disable Device, +6 Beat, +6 Torture, +5 Spot, +6 Sense Motive
Feats: Simple Weapon Proficiency, Brawl, Personal Firearms Proficiency, Streetfighting, Improved Feint, Lasting Threat, Convince, Advanced Firearms Proficiency, Long Memory, Defensive Martial Arts, Good Earner, Drive-By Attack, Prison Connection, Prison Veteran
Weaknesses: Family Guilt, Greedy, Dysfunctional Family Life, Cheap, Oblivious to Danger
Talents: Remain Conscious, Know Respect, Absolute Loyalty, Fearsome Display, Captain, Ruthlessness
Respect: 1100
Bank: 850
Wealth Bonus: +23
General Appearance: Encino likes to spend his money on flashy clothes. His tumultuous homelife sometimes leaves him too distracted to concentrate.

Role-playing tips: Encino is the newest member of the Valley. Like Watts, he left his L.A. street gang for greener pastures. His awful biological family life has left him distracted. During an encounter with the Jersey Devil, he caught a lit stick of dynamite. It exploded shortly after the Jersey Devil fled the scene. It is unknown what injuries Encino suffered or if in fact he even survived the explosion.

Weapon of Choice: TEC-9, 9mm machine pistol, D2d6, 40ft range, 20 mag.

First Appearance: Jersey Devil #2

(official stats for Tony DiGerolamo's Complete Mafia for d20)

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